APA
In-text citation: (Karimova et al., 2016)
Reference: Karimova, L. S., Makhankova, N. V., Troinikova, E. V., & Suvorova, K. R. (2016). Gaming Simulation Technology in the Development of Professional-creative Competence of Students Learning English. International Electronic Journal of Mathematics Education, 11(1), 263-270.
AMA
In-text citation: (1), (2), (3), etc.
Reference: Karimova LS, Makhankova NV, Troinikova EV, Suvorova KR. Gaming Simulation Technology in the Development of Professional-creative Competence of Students Learning English. INT ELECT J MATH ED. 2016;11(1), 263-270.
Chicago
In-text citation: (Karimova et al., 2016)
Reference: Karimova, Liliya Sh., Natalia V. Makhankova, Ekaterina V. Troinikova, and Karina R. Suvorova. "Gaming Simulation Technology in the Development of Professional-creative Competence of Students Learning English". International Electronic Journal of Mathematics Education 2016 11 no. 1 (2016): 263-270.
Harvard
In-text citation: (Karimova et al., 2016)
Reference: Karimova, L. S., Makhankova, N. V., Troinikova, E. V., and Suvorova, K. R. (2016). Gaming Simulation Technology in the Development of Professional-creative Competence of Students Learning English. International Electronic Journal of Mathematics Education, 11(1), pp. 263-270.
MLA
In-text citation: (Karimova et al., 2016)
Reference: Karimova, Liliya Sh. et al. "Gaming Simulation Technology in the Development of Professional-creative Competence of Students Learning English". International Electronic Journal of Mathematics Education, vol. 11, no. 1, 2016, pp. 263-270.
Vancouver
In-text citation: (1), (2), (3), etc.
Reference: Karimova LS, Makhankova NV, Troinikova EV, Suvorova KR. Gaming Simulation Technology in the Development of Professional-creative Competence of Students Learning English. INT ELECT J MATH ED. 2016;11(1):263-70.